HEAVY SPOILERS for Marvel's Spider-Man 2.
I was responsible for polishing/optimizing the fire in the Kraven v. Venom gameplay as well as cutscenes. Jason Timmons and Natalie Lucht were responsible for initial asset creation and placement.
I was also responsible for the explosions/fire effects during the scaffolding destruction, Peter's Anti-Venom pulse swipe effect down his arm, polished/optimized the green/blue gas and ambient smoke effects in Oscorp Lab (Natalie Lucht did initial placement), polished/optimized electrified walls effect (Natalie Lucht did initial creation/implementation), electrified status effect when running into the walls as Venom, and dust/debris when Venom is sliding down the elevator shaft.